Starglider Mac OS

Q-Games was founded by Dylan Cuthbert, who previously worked at Argonaut Software and helped create Starglider and Starglider 2 for Argonaut Software, then gave programming assistance to X and the first Star Fox for Nintendo. He also developed Star Fox 2 to completion before heading off to work at Sony America to make Blasto on the PlayStation. ‎Starlink is designed to deliver high speed broadband internet to locations where access has been unreliable, expensive, or completely unavailable. Under Starlink’s Better Than Nothing Beta program, initial service is targeted for the U.S. And Canada in 2020, rapidly expanding to near global coverage. Glider PRO (Mac abandonware from 1994) To date, Macintosh Repository served 1425526 old Mac files, totaling more than 280881.8GB! From Wikipedia, the free encyclopedia Starglider 2 is a 3D space combat simulator published in 1988 by Rainbird as the sequel to 1986's Starglider. It was released for the Amiga, Atari ST, MS-DOS, Macintosh, and ZX Spectrum. Instead of the wireframe graphics of the original, Starglider. File: starglideramigamac.7z. Click the button below to generate the download link. Download File Close. How to install and play the game. Files for Mac can be run on all versions of OS X. You need to uncompress the 7z archive using the proper software (please use Keka to avoid problems). If the archive contains a DMG, double click it to mount.

Mac
Starglider 2
Developer(s)Argonaut Software
Publisher(s)Rainbird
Designer(s)Jez San, Rick Clucas
Platform(s)Amiga, Atari ST, MS-DOS, Macintosh, ZX Spectrum
Release1988
Genre(s)Space combat simulator
Mode(s)Single player

Starglider 2 is a 3Dspace combat simulator published in 1988 by Rainbird as the sequel to 1986's Starglider. It was released for the Amiga, Atari ST, MS-DOS, Macintosh, and ZX Spectrum. Instead of the wireframe graphics of the original, Starglider 2 uses flat shaded polygons.

Plot and gameplay[edit]

The game features open, continuous gameplay without levels or loading screens after the game had started, despite taking place across an entire planetary system. The player can fly through space, enter a planet's atmosphere, explore the surface, and penetrate tunnels in one seamless movement.

The goal of Starglider 2 is to destroy an enemy space station with a neutron bomb, and the majority of the gameplay consists of collecting parts for the bomb, or fulfilling other prerequisites (e.g. finding the nuclear professor capable of constructing the bomb, or trade goods for the bombs necessary to destroy the shield generators protecting the space station), while fighting off enemy spacecraft, and delivering collected items to depots inside planetary tunnel systems. The various objects needed to complete the game are distributed across the many planets of the solar system, as well as in the intervening space (e.g. asteroids and space pirates), or even in the atmosphere of the gas giant planet.

Screenshot of Starglider 2 for the Amiga

The flight model is arcade-style as opposed to realistic, as the game features no inertia; the spacecraft banks like an aircraft to turn, in air, outer space, and underground; and it is possible to hover. In addition, the game features many graphic display options, including the ability to eliminate roll, or view the game from outside the cockpit from a non-chase-camera, making it difficult to fly but allowing the player to view the polygonal model of the spacecraft.

The construction of the shield generators and the space station itself progresses continuously over the course of the game, and failure to destroy the space station before construction was complete will result in loss of the game (the space station would be used to destroy the player's home planet). Successfully destroying the space station will not end the game, despite treating the player to a spectacular explosion and congratulatory text; instead, it will simply reset the construction of the space station, and the player can again begin attempting to gain possession of another neutron bomb with which to destroy the station.

Atari ST and Amiga versions[edit]

The Atari ST version is one of the few action games that could run on that machine's mono display.[citation needed]

The Atari ST and Amiga versions use Argonaut's 'Argonaut Dual Loading System', a system whereby the disks are supposed to be interchangeable; the Atari ST disk can be used to load the game onto an Amiga and vice versa.[1] This was supposed to save money, by allowing publishers to produce a single boxed version of the game for both formats. In practice, the system was unreliable, and after Starglider 2 it was abandoned.

According to The One magazine Atari ST version 'is slightly slower and rather less smooth' and digital sounds effects were not used in the ST version since it would have been made the game 20% slower. They consider a lack of 'atmosphere' created by sampled sound effects as a major problem in the ST version.[2]

Reception[edit]

A review in Computer Gaming World praised the game for being a vast improvement over the original, saying the game had 'no real weak points'. Minor criticisms were levelled at the game's joystick controls (preferring to control the game with a mouse) and at the game's philosophy of leaving players no clue as to how to succeed.[3]Compute! cited the game's dual-booting feature as 'just one of the achievements' of the developers, praising the addition of solid graphics without losing its predecessor's speed.[4]

Zzap!64 called the game 'A perfect demonstration just what an Amiga can do,' and concluded, 'An (sic) unanimous decision in the ZZAP! office: the best Amiga game yet, and gave an overall score of 98%.[5]

References[edit]

  1. ^http://birdsanctuary.co.uk/adls/ The Bird Sanctuary's article on ADLS
  2. ^The One, October 1988, pages 24-26
  3. ^Eva, Frank (Dec 1988), 'Starglider II', Computer Gaming World, p. 31
  4. ^Anderson, Rhett (December 1988). 'Dynamic Duo'. Compute!. p. 66. Retrieved 10 November 2013.
  5. ^'Amiga Reviews: Starglider 2'. Zzap!64 (42): 94. October 1988. Archived from the original on 2005-09-04.

External links[edit]

  • Starglider 2 at Lemon Amiga
  • Starglider 2 at Atari Mania
  • Starglider 2 at SpectrumComputing.co.uk


Retrieved from 'https://en.wikipedia.org/w/index.php?title=Starglider_2&oldid=1009656854'

Available Platform: Amiga

Starglider is a 3D space shooter created by the young programmer Jez San and published by Rainbird in 1986 for the Commodore 64, Atari ST, Apple II, ZX Spectrum, and other computer...

Year1987
GenreShooter
Rating

80/100 based on 8 Editorial reviews. Add your vote

PublisherRainbird
DeveloperArgonaut Software
OS supportedWin7 64 bit, Win8 64bit, Windows 10, MacOS 10.6+
Updated18 February 2021

Game Review

Starglider Mac Os Update

Starglider is a 3D space shooter created by the young programmer Jez San and published by Rainbird in 1986 for the Commodore 64, Atari ST, Apple II, ZX Spectrum, and other computers. The Amiga version was released in 1987.

Jeremy San created the game initially for 16-bit computers, most probably Atari ST, but despite this, opted for wireframe vector graphics, like his favorite arcade, Star Wars. The sequel, Starglider 2, would be much more advanced in terms of graphics.

Starglider was a huge success, especially in the UK, where it was also featured in TV shows. The sales made Argonaut Software, the company founded by Jez San, very popular. It was thanks to this if Nintendo decided to create a chip, called Super FX, to provide 3D graphics on its consoles. Argonaut developed the game Star Fox to use this chip.

Back to Starglider, despite the simple visuals, it was quite advanced for its time. The gameplay was fast and addictive. The Amiga version included a soundtrack composed by David Lowe, using one of the earliest examples of digitized instruments sounds. The game also included a sci-fi novella written by James Follett (brother of the more famous Ken), describing the backstory.

Starglider was voted #2 Best Amiga game in 1987, and it won another prize for Best Digitized Speech (the voice was Clare Edgeley, a Rainbird employee).

Mac Os Mojave

If you want a real 3D space shooting experience from the '80s, you can't choose a game better than this.

Mac Os Download

Review by: Manu
Published: 22 April 2020 7:32 am