Green Cube Adventures 2 The Time Loop Mac OS
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Sonic Colors | |
---|---|
Developer(s) | Sonic Team |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | Wii |
Release date(s) | AUS November 11, 2010 EU November 12, 2010 NA November 16, 2010 JP November 18, 2010 |
Genre(s) | Platform |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller |
Compatibility | 4 Playable |
GameIDs | SNCE8P, SNCJ8P, SNCP8P |
See also.. | Dolphin Forum thread |
Sonic Colors (ソニック カラーズ Sonikku Karāzu in Japan, Sonic Colours in European and Australian markets) is a 2010 platforming game in the Sonic the Hedgehog series. The game has similar gameplay to the 2008 game Sonic Unleashed, using both side-scrolling and third-person perspectives.
- 1Emulation Information
- 2Problems
- 3Enhancements
- 3.160FPS
- 4Configuration
Emulation Information
Shut Down
This game's online functionality has been shut down as of May 20, 2014 and works in neither Dolphin or on Wii hardware.
Controller Map Overlap
Sonic Colors is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Excessively Dark Rendering
When playing the PAL version in 50Hz mode, the game is significantly darker than in 60Hz modes. This occurs on console and is not an issue with Dolphin. To avoid this, use PAL60 mode when playing the PAL version of the game.
Problems
Missing Audio
Certain music effects, such as muffled and quieter music in underwater sections and muted music while going though pipes with the Drill wisp, are missing under DSP-HLE. The effects don't play in HLE. Boosting music plays properly though. All music effects work properly under DSP-LLE. Refer issue 10069.
Enhancements
60FPS
Enter this as an AR code in the game's configuration settings. This patch will unlock the game's frame rate from 30FPS on actual hardware to 60FPS. It can cause some minor physics issues (nevertheless, the game can still easily be completed). Reaching frame rates >30 FPS may require checking Store EFB Copies To Texture Only and/or increase the Emulated CPU Clock.
This code will make completing Asteroid Coaster Act 2 difficult at the point shown below. Using Boost should allow getting past.
Known problems
- Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sometimes sending Sonic out of the stage to his death. To fix this, simply don't touch the controls at the start of the level. Sonic will get stuck in the loop, but then he'll get unstuck and continue through the loop. You can also disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled.
- Every level: Noticeable lines appear under Sonic and stay for the whole game. Disabling anti-aliasing fixes this.
- Tropical Resort, Act 1: If you jump at the right spot, the game will freeze.
Green Cube Adventures 2 The Time Loop Mac Os Catalina
- Terminal Velocity, Boss: After executing a chain of attacks on boss, Sonic will not always be able to boost into it for extra damage. Sonic will seldom be able to boost into it and is very inconsistent when it will work. You may disable the 60FPS patch for this particular stage. Boosting for extra damage is not required to beat that boss, but is needed if the player wishes to obtain an S rank.
HD Texture Pack
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Play underwater and other sound effects appropriately. |
Version Compatibility
The graph below charts the compatibility with Sonic Colors since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
r3661 | Windows XP | Intel | NVIDIA GeForce 7100 | Around 15FPS. | |
r3661 | Windows 7 | AMD Phenom X4 @ 3GHz | NVIDIA GeForce 9800 GT | Around 30FPS, lags in some places. | |
r6423 | Windows 7 | Intel Core 2 Quad Q8300 | ATI Radeon HD 4650 | Around 20FPS | |
r6423 | Windows 7 | Intel Core 2 Quad Q8200 | NVIDIA GeForce 9600 GT | Around 20FPS, some minor glitches, black screen on Act II | |
r6473 | Windows 7 | AMD Phenom X4 | ATI Radeon HD 4850 | Around 20FPS, black screen when using pink wisp | |
r6603 | Windows 7 | Intel Core i5-750 @ 4GHz | ATI Radeon HD 5870 | Around 43+ FPS (unlimited, normal is 30). Only Some graphic problems, but barely noticeable. | |
r6790 | Windows 7 | AMD Athlon II X2 240 @ 2.81GHz | NVIDIA GeForce GT 240 | OpenGL: 15-20FPS, no graphic or sound problems at all. | |
r7027 | Windows 7 | Intel Core 2 Duo @ 2.93GHz | ATI Radeon HD 4550 | 20-28FPS (75%-98%), Perfect game play. With No Problem | |
r7045 | Windows 7 | Intel Core 2 Quad Q6600 | NVIDIA GeForce 9800 GT | DirectX11: 15-20FPS | |
r7128 | Windows XP | AMD Phenom II X2 @ 3.50GHz | ATI Radeon HD 4650 | 25-30FPS (80%-100%), Perfect game play. | |
r7259 | Windows 7 | Intel Core i5-760 @ 2.8GHz | NVIDIA GeForce GTX 470 | DirectX9: Locked at 30FPS, perfect game play & sound. (1920x1080) | Louie82Y |
r7259 | Windows 7 | AMD FX @ 4.5GHz | AMD Radeon R9 295X2 | DirectX11: Super Perfect Gameplay, use this emulator for sonic colors(1920x1080) | Angel X |
r7332 | Windows 7 | AMD Phenom II X4 965 @ 3.4GHz | NVIDIA GeForce GTX 460 | DirectX9: Locked at 30FPS, sometimes drops to 26-28FPS during small scale explosions, perfect game play & sound. (1920x1080) | Grounder |
r7436 | Windows 7 | AMD Phenom II X6 1055T @ 3.5GHz | NVIDIA GeForce GTS 450 | Perfect: 60FPS Menu etc 30FPS in game With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, | RDilus |
r7473 | Windows 7 | AMD Phenom II X4 955 @ 3.2GHz | ATI Radeon HD 5750 | Perfect: Menu: 60FPS, Game: 30FPS (sometimes drops 25~28), with DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1680x1050, EFB Copy: Texture, OpenCL enabled, 64 bits mode. | Juliannb |
r7564 | Windows 7 | AMD Phenom X4 9350e @ 2.01GHz | NVIDIA GeForce 9600 GT | Black screen after SEGA logo with Direct3D9; crashes at start up with OpenGL. UPDATE: Perfect with Direct3D9. I've disabled Progressive Scan, so black screen.. never again! | |
r7612 | Windows 7 | Intel Quad Core @ 3.33GHz | NVIDIA GeForce 9600 GT | Around 25-30FPS (75-100%), no graphic & sound problem | Sonic1993 |
r7670 | Windows 7 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Works totally fine. Slight random slowdowns during intense action. | MegaJump |
r7671 | Windows 7 | Intel Core i7-860 @ 2.8GHz | ATI Radeon HD 4850 | 60FPS in menus and 30FPS in levels with DirectX11 16x Anisotropic Filtering, Scale 4x and Resolution 2560x1440. Deactivate V-Sync, Audio Throttle and uncheck RAM in EFB Copies | TimeWalker |
r7719 | Windows 7 | Intel Core i5-2500K @ 3.3GHz | AMD Radeon HD 6950 | Perfect. 30FPS in DX11 with AA Samples 4 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080. | |
3.0-363 | Windows 7 | Intel Core i5-750 | AMD Radeon HD 6950 | 30FPS in DX9 (AF16x, AA 9XSSAA) , random slowdowns but average is 30FPS,Lock threads to core and OpenMP. | MinorOS |
3.0-421 | Windows 7 | AMD Phenom II X4 @ 3.825GHz | NVIDIA GeForce GTX 560 Ti | FPS varies between 20-30FPS, no matter what settings or plugin I use. 'Skip EFB Access from CPU' seems to help. Guess I need a better processor. The game plays perfectly however. | AgainstYourThought |
3.0-458 | Mac OS X 10.7.4 | Intel Core i7 @ 2.6GHz | NVIDIA GeForce GT 650M | Almost rock solid 30FPS, perfect on almost all menus, so much better than I could have dreamed for. For some reason, the only place that lags in the game is.. map screen for Tropical Resort. For some reason there the emulator thinks it's running at full speed. Also for some reason loading times are drastically improved compared to the actual console experience. The boost effect glitch occurs if I use fullscreen. UPDATE: I replaced my computer with an identical model (older model developed issues).. and it does NOT work nearly as well as above. Very choppy and at times laggy. Odd and worrying to say the least. | Ac |
3.0-715 | Windows 7 | Intel Core i7-950 @ 4GHz | NVIDIA GeForce GTX 570 | Rock solid 30FPS. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance. | Zharay |
3.0-776 | Windows 7 | AMD Athlon II X4 645 @ 3.1GHz | NVIDIA GeForce GTX 560 Ti | DirectX9: Works bad and slow. (15FPS) DirectX11: Some graphical glitches, often lags. (20-30FPS), OpenGL: Works great and mostly fast, sometimes little lags (25-30FPS)(1920x1080) | SlaSh (L.V.) |
3.0-787 | Windows 7 | Intel Core i5-2430m @ 2.4GHz | Intel HD Graphics 3000 | Playable at 19-25FPS, no HUD, and slow gameplay. | Ace12182 |
3.5 | Windows 7 | AMD FX-6350 @ 3.9GHz | AMD Radeon HD 7770 | Completely playable. Slight to moderate slowdown in some areas. 25-30FPS. OpenGL, 2x Native, HLE Audio. | Randompc1 |
3.5-367 | Windows 7 | AMD Phenom II x6 1090T @ 4.5GHz | ATI Radeon HD 5850 | Perfect, 60/29-30FPS, DX11, 1920x1080, Scaled EFB copy, pixel lighting, 16x AF, OpenMP texture decoder. Only one of the cutscenes had minor sound issues. | ekp |
3.5-607 | Windows 7 | Intel Core i7-2630QM @ 2.9GHz | NVIDIA GeForce GTX 560m | Seems to lag with all graphics cores and settings. I can only get around 60-70% speed (and 21-25FPS). performance is even worse with LLE. Very odd indeed, seeing as other people have it working near perfect, at least on older dolphin releases. | Vgf89 |
4.0 | Windows 8.1 | Intel Core i3-4130 @ 3.4GHz | Intel HD Graphics 4400 | Playable, 30FPS in-game and stage select, 60FPS in others menu. The game HUD does not appear without Custom projection hack marked zNear (Nothing typed in the box) MMU unmarked. 1x native resolution. Texture EFB copy. DirectX 9. | Narvy |
4.0-135 | Windows 7 | Intel Core i7 @ 2.6GHz | NVIDIA GeForce GT 650M | Runs well at solid 30FPS at 1440x900 with no glitches. For the most part, it can handle the 60FPS patch, but certain sections lag badly and Asteroid Coaster suffers from the FIFO overflow bug described above. | Ac |
4.0-1546 | Windows 7 | AMD FX-4130 @ 3.8GHz | AMD Radeon HD 7850 | Near perfect. 30FPS (no EFB, 30FPS framelimit) with occasional slowdown. Running at 1080p with 4x aa, 16x af and FXAA filter. Everything is emulated perfectly except for two minor graphical bugs: some glow effect are less subtle than on the Wii, letters on the credits are invisible (but still intractable). | RedstoneForge |
4.0-4760 | Windows 7 | Intel Core i5-540M @ 2.53GHz | NVIDIA NVS 5100M | Playable, 30-60FPS during stages. Menus at 60FPS. HUD visible. Running at 1x IR, no AF or AA. | |
4.0-5899 | Windows 7 | Intel Pentium G3258 @ 3.8GHz | NVIDIA GeForce GT 630 | 30/60FPS All the time with these settings: DirectX 11, 4x Anti-alising, 16x AF, 1366x768 Internal Resolution | Quote |
5.0-rc-5 | Windows 10 | Intel Core i5-2500k @ 3.3GHz | NVIDIA GeForce GTX 650 Ti | Emulação Perfeita 30FPS Full Speed com OpenGL, 1080p e 3X Resolução Interna e 4x AA, 16x AF | Willjay_01 |
4.0-7005 | Windows 8.1 | Intel Core i5-4590 | AMD R9 280 | 30FPS with OpenGL and 3X internal resolution | Mors |
5.0 | Windows 10 | Intel Xeon X5450 @ 3GHz | NVIDIA GeForce 730 | While DirectX12 turned on with 3x native resolution at a window resolution of 1280x720 around 25-30FPS, but when it locks to 30FPS it feels way more than what it shows. | ĐeäTh |
5.0 | Windows 10 | Intel Core 2 Quad Q9505 @ 2.83GHz | NVIDIA GeForce GTX 650 | Playable 30FPS most of the time, with some stuttering on first minutes of gameplay. FPS dropped to 22 on certain parts of Sweet Mountain. Using DirectX 11, 3x native resolution. | jonasbantunes |
5.0-200 | Windows 10 | Intel Core i7-5820K @ 3.3GHz | NVIDIA GeForce GTX 960 | Runs at 4k 30FPS no problems runs at 2k 60FPS(With code) but needs to turn the CPU clock speed up a lot. | Brimaster2000 |
5.0-13424 | Windows 10 | AMD Ryzen 5 3600 @ 3.6GHz | NVIDIA GeForce GT 1030 | The game runs at 4k30fps fine, and at 1080p60fps fine at 165% clock speed fine. The game is fully beatable with no discernible issues, though I'd actually recommend playing in native resolution. The bloom is broken above internal resolution with scaled EFB copy on, as is the depth of field, and turning off scaled EFB copy makes the game present at 480p frame anyways. | Luig |
Gameplay Videos
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Rare Items
Demo Units and Uncommon Collectibles
Apple Lisa 2
The Lisa is the predecessor to the Macintosh. Released in 1983, the Lisa was the first commercial computer which utilized the advanced concepts developed at Xerox PARC a decade earlier: the GUI (Graphical User Interface), icons, menus and the mouse. Apple’s seminal workstation launched the next chapter of computing, and utilized features like pre-emptive multitasking and protected memory that the Mac wouldn’t get for nearly twenty years. But the Lisa wasn’t a big seller, cost $10,000, and was ultimately superseded at Apple by the Macintosh – the computer for the rest of us.
The VMM Lisa has an X/Profile Compact Flash adapter installed, to support running the Lisa OS long after the original Widget hard drive has given up the ghost. VMM Blog:At Last A Working Lisa! Mostly…
Clear Sided Mac 512k (HyperDrive Demo)
Before the Macintosh SE made its debut, there was no internal hard drive available for the compact Mac. Back in 1985 General Computer Corporation introduced the HyperDrive, an internal 10MB hard drive add-on. It wedged a 3.5-inch disk, power supply, logic board and fan inside the existing case, and was 7 times faster than Apple’s floppy-port based HD20. It also cost about the same price as the Macintosh itself, starting at nearly $2200 for the 512k – or $2800 for the 128k version, which upgraded you to 512K along the way.
This Mac model was a GCC trade show demo unit. The right and rear sides have been replaced by clear plexiglass panels, sporting graphics highlighting the HyperDrive components inside. It’s like a real world version of an engineering cutaway drawing! The hard drive and other electronics are long since gone, but the Mac is still working. This clear-sided beauty is a highlight of the Mac Museum’s collection.
Macintosh “Picasso” Dealer Sign and Packaging Artwork
The famous Macintosh Picasso logo was developed for the introduction of the original 128k Mac back in 1984. A minimalist line drawing considered to be in the style of Pablo Picasso, this whimsical graphic implied the whole of a computer in a few simple strokes. During roll-out of the Mac Apple used this artwork for manuals, software, packaging, etc. They also produced a limited edition promotional sign for original Mac dealers, that has the Picasso line art along with the name Macintosh etched into a 10″ x 10″ piece of glass. Manually beveled and painted, the glass was mounted on a beige plastic base containing an internal fluorescent light, illuminating the glass from below.
Today these signs and original packaging using the Picasso artwork are popular on the Apple collectibles market. Ironically in 2014 the designer of this artwork, John Casado, revealed that it was actually Matisse, not Picasso, who was his primary inspiration for this graphical style!
VMM Blog:The Enduring Appeal of Macintosh Picasso Artwork
Outbound Notebook
The Macintosh Portable was Apple’s first entry into the notebook market, but it’s high price and hefty weight were obstacles to market success. Before the Luggable was replaced by the PowerBook several third party options appeared, including the Outbound Notebook. An early Mac clone produced under agreement with Apple, it required a genuine Macintosh ROM pulled from a working Mac Plus or SE. But even with that extra cost, the Outbound was nearly half the price of Apple’s offering ($3500 vs $6500), smaller, lighter and faster. Business users were pleased.
A unique feature of the Outbound was its pointing device, the TrackBar. Rather than a trackball or a trackpad, users slid their fingers left and right on a touch sensitive bar, which also rolled forward and backward, to move the cursor onscreen. Quite clever. And despite the kangaroo logo and down-under company name, Outbound Systems was actually located in Colorado, not Australia.
VMM Blog: An Outbound Notebook Comes In From the Cold
JLPGA PowerBook 170
In 1992 Apple manufactured approximately 500 multi-colored PowerBook 170 models to commemorate the Japanese Ladies Professional Golf Association (JLPGA) tournament. The JLPGA PB170 has the same innards as a standard 170, its rarity derives from the color case and that fact that only a small number were made. The golden dragon play. Replacing the standard battleship grey components are a dark blue palmrest and screen bezel, white top and bottom panels, yellow hinges, red sliding panels and green rotating feet. It is similar to the multicolor Apple logo color scheme and is really quite striking in appearance.
Also unique about this PowerBook is the Japanese keyboard. This was a promo item for the Japan so you don’t often see these keyboards outside that region. VMM Blog:A Rare Beast Captured: the JLPGA PowerBook 170
Macintosh TV
A black Mac! The Macintosh TV was a limited edition Performa 500 series all-in one, clad in a black case and including a TV tuner card. A Control Panel or supplied infrared remote control switched the whole screen between the Mac’s desktop, the TV tuner or a composite video input – no video-in-a-window on this puppy. Nothing the Performa couldn’t do, but Apple offered very few black machines during this period (or since) in North America (they were more popular in Europe), and it looked very cool! Thundering buffalo slot machine. Unfortunately it was ahead of its time, and underwhelming performance plus slow sales led to a short lifespan. It has since become a desirable collector’s model.
At the VMM a Mac TV is connected to a DVD player running a loop of Apple TV commercials and demos.
Twentieth Anniversary Macintosh (TAM)
To commemorate the twentieth anniversary of Apple Computer, the company decided to release a special edition Macintosh. This limited edition model was Apple’s vision of the future, a flat panel screen design with a vertical computer behind the screen. It included advanced AV capabilities like an FM/TV tuner and a custom Bose sound system, but with a $7500 price tag even home delivery by a tech-in-a-tux wasn’t enticing enough to attract buyers. The price of the computer dropped to as low as $1995 before Apple pulled the plug a year later.
Today the TAM has become a coveted collector’s item, and in retrospect was the predecessor to later iMacs. It is an early Jony Ive product, one created before Jobs returned to Apple. VMM Blog:And a TAM Joins the Family
Apple eMate (Newton)
Shortly before the Newton’s demise Apple released the eMate, a small laptop (sub-notebook in modern parlance) designed for the education market. Colored Newton green, the eMate had a full QWERTY keyboard, a back-lit touch screen (stylus based), an expansion slot, AppleTalk networking capabilities, and a sturdy, appealing design. It ran the Newton OS, not Mac OS, and was a task-based portable computer well suited for note-taking, drawing, record keeping, etc. The eMate was not a big commercial success, but its curvy shape, carrying handle and translucent plastics (another Jony Ive touch) influenced the designs of the colored iMacs and iBooks a few years later.
In the VMM the eMate is a perennial favorite. Many visitors to the Museum gravitate to this system, intuitively understand how to use it, and comment that it’s a cool little computer. Not bad for a vintage relic! VMM Blog:eMate Still a Crowd Favorite
Gemini iBook (Assistive Technology)
Green Cube Adventures 2 The Time Loop Mac Os 11
Touchscreen computers using a tablet form factor have been around for a long time, and work well as assistive technology devices used by the disabled. A decade before the iPad, a clamshell iBook G3 was married with a touchscreen to create this fully functional tablet Macintosh. The (now defunct) company Assistive Technology produced these systems back in 2001. The screen and keyboard of the iBook were replaced with an embedded touch sensitive display panel, and a small peripheral interface board along the top edge of the computer sports a USB port, a mini-joystick port, an input switch port, sound out and sound in ports. The iBook retains the ethernet port, modem, and CD-ROM drive. A popup keyboard (a la iOS) is used to type directly on screen, and speech recognition and speech synthesis software was included.
Cost of Gemini in 2001: $7500. Caesars casino playtika. Cost of iPad in 2014: $500. VMM Blog:Gemini iBook – a Mac OS 9 Tablet Mac
Axiotron Modbook
Green Cube Adventures 2 The Time Loop Mac Os Download
Six years after the Gemini iBook another company took a crack at making a tablet Mac, and this time for a wider audience. In 2007 Axiotron partnered with longtime Apple vendor OWC and introduced the Modbook, which took an Intel based MacBook and replaced the display with a touchscreen. Running OS X and offering a powerful computer in an elegant package, the Modbook defined the tablet Macintosh for several years – being, basically, the only entry.
In 2010 Apple introduced the iPad, and many predicted the Modbook’s demise. And indeed it did disappear for a few years, but reappeared in 2012 as the Modbook Pro, produced by a new company and using a 13″ MacBook Pro as the base system. There isn’t a large market for this kind of device, and it isn’t nearly as light or cheap as an iPad, but it’s still the only true OS X tablet in existence!
Apple Developer Transition System (Mac OS X Intel Migration)
In 2006 Apple stunned the world (again) by announcing they were going over to the Dark Side: the Macintosh was going to switch to Intel processors. Apple had been secretly compiling Mac OS X on Intel chips ever since it’s evolution from NeXTstep, and the G5 marked the end of the line for the PowerPC Macintosh. To allow developers to prepare their software for the change, Apple provided special Macs with Pentium-based motherboards inside PowerMac G5 cases for testing purposes. Called Developer Transition Systems (DTS), these Trojan horse “PowerMacs” came with a special developer version of Mac OS X 10.4.1 for Intel and were leased, not sold, to developers. The mothership required all DTS units to be returned after one year, so very few of these hybrid Macs survive outside the gates of Cupertino.
This DTS is in working condition but does not have a copy of 10.4.1 for Intel. A previous owner had used the tower as a (shudder) Windows XP machine and erased the Apple development software. Noooooo!!!! If anyone has a copy of Mac OS X build 8b1025, please contact me. (Update: software has been located.)
Green Cube Adventures 2 The Time Loop Mac Os X
Historical note: the leaking of this early Tiger on Intel release spawned the birth of the Hackintosh. VMM Blog:Apple DTS – a Trojan Horse PowerMac
68k Macintosh PowerPC Beige PowerPC G-Series PowerBook Rare Items